
Andrei Tarkovskyβs The Sacrifice - the man knew how to burn down a house
Of all the unproduced scripts I read, Iβd say 8/10 of them share the same problem.
They go too easy on their protagonist.
As a result, the whole story kind of feels like a shrug.
To paraphrase screenwriter John August: If telling your protagonistβs story is like building them a house. Before the end, you need to burn that sucker down to the ground.
Most writers spend their whole story building a house, but they can never quite bring themselves to burn it down.
Quick anecdote. I was in the writers room for the limited series Stags. We were into our last week. We were tired. Poor Daniel, the head writer and creator, was in something of an existential funk.
We were so close to the end - breaking the last episode - and he seemed to have lost all sense of what he was trying to create. Tone, plot, characterβ¦it was all slipping out of his grasp.
The scene we were working on was this:
Our protagonist Stu is trying to escape a prison island with his most loyal best friend, Ryan. A lot of gnarly stuff has gone down. They are the last two surviving members of their doomed stag party.
Stu, we knew, was inherently villainous. We also knew he needed to get off the island. Beyond that we were all stumped. Weβd lost our mojo.
Then I made a pitch:
Stu and Ryan find a single life jacket. Stu desperately wants it for himself. But heβs with his best mate.
He proceeds to kill Ryan, right there on the beach, in order to escape with the life jacket. Itβs a savage moment. Stuβs worst act by far.
Then he pulls the rip cord to inflate the life jacketβ¦only to discover itβs an 8-person inflatable dinghy. Plenty of room for them both to have escaped.
That was the pitch.
Danielβs eyes lit up. He literally got to his feet and hugged me like heβs just won the lottery. He talked about that one breakthrough for the whole rest of the process.
Why?
It took me a minute to realise Iβd given Stu his all is lost moment. His worst point. His dark night of the soul.
All Stuβs external goals had already burned down. The wealthy father-in-law he was trying to impress (shout out to last weekβs article) had perished. His wedding was called off. The drug stash heβd been trying to smuggle home was in the wind.
So what did this life jacket // dinghy moment do for him? It destroyed his internal goal - to believe in himself that he was fundamentally a good person; that all the terrible stuff heβd done, it was all down to circumstance, and not because of his toxic personality.
Stuβs entire identity was built on the false belief that he was inherently good. It was the last thing we needed to take away from him. Killing his best friend to save his own skin, then realising it was a futile act? That destroyed the last load-bearing pillar in his burning house.
And it set him free to discover his true need - to survive this hellhole at all costs.
I should point out that structurally, Stuβs journey was a villain arc. He needed to embrace his villainy to succeed.
But the point illustrates how bad things have to get in the moments just before the climax of your story.
Side note: if this anecdote sounds like Iβm tooting my own horn, I am. But donβt worry, the humbling was coming for me - in the form of 17 gruelling drafts that left none of our in-the-room genius moments intact.
A story for another day.
So. The all is lost moment.
A few weeks ago I wrote about the importance of having your protagonist lose as well as win.
Your all is lost moment is the big final loss - right before their final major win. Itβs the point where the whole adventure // ordeal looks to have been for nothing.
The original goal that your protagonist set out to achieve now seems impossible. The values theyβve been shaping throughout the story are crumbling to dust.
Everything is just awful.
The worse this moment is for your protagonist, the better your ending will be.
And the better your ending is, the better your film will be.
Thatβs about as close as storytelling gets to a mathematical fact.
Okay, soβ¦how?
How do you craft a massive, crushing loss - and still make the film as a whole feel like a win?
The answer is to ask yourself: what would your protagonist absolutely need to come away with, in order for this to feel like an ultimately positive experience?
Then ask: how can we pile on as many distracting shiny things as possible?
The more stuff we can give our protagonist, the more we have to take away at the all is lost moment.
But to achieve this, we need to know the absolute bedrock of what they need.
(Spoiler, itβs not what they first set out to achieve. Weβre going to be taking that away from them too.)
Only when all the distractions are gone can your protagonist realiseβ¦oh, this was the only thing I ever needed.
Think of a rom-com. What your protagonist needs, really needs, is a life companion who will love her for who she is.
What does she collect along the way?
A head-rush of infatuation. Newfound confidence. A sharp new wardrobe. Meaningful progress in her stand-up comedy career // cake design business. A future mother-in-law who adores her. A satisfying triumph over her love-rival. A place of her own (after years of splitting the rent with her annoying housemate).
Thatβs all nice to haveβ¦but itβs not what she needs.
So take it all away. All of it.
Weβre approaching the final act. She screws things up somehow, and her all is lost moment might look like this:
Her love interest hates her (because of the screw up)- and by extension so does the mother. Her love-rival has swooped in. Sheβs lost all confidence and is dressing schlubby again. Sheβs back living with her annoying flatmate - who now has an annoying boyfriend. With everything going on, she blows her one chance to impress a hotshot comedy agent. The head-rush of infatuation has been replaced with the brutal comedown of loneliness.
On top of that, she loses the actual galvanising belief that kicked off the whole story. Something like heβll fall for me if I pretend to be someone else.
Sheβs not back at square one. Sheβs even further back than that.
Only when sheβs this low, when so much good stuff has been taken from her, can she finally see the one thing that truly matters. The one thing still worth fighting for.
Because the only thing she needs is for her romantic partner to see her as she really is, and love her. If she can achieve that, she can still call this whole adventure a huge win.
Cue mad dash to the airport, interrupted wedding, endearingly off-the-cuff declaration of love, etc. etc.
And hereβs the really sneaky hackβ¦you can give it all back to them at the end! If itβs good for them and theyβve truly earned it by discovering what they truly need, they can have all the fun stuff too.
Heβs a sample list of nice-to-haves you can rip out from under your protagonist:
Wealth
Fame
That big bag of diamonds
Cool new friends
The esteem of the entire community (school, workplace, sports team, neighbourhood)
A date with their crush (finally!)
An army of defeated bad guys
A place in the championship
A physical transformation
That major promotion
A sweet sports car
The forbidden treasures of Atlantis
The public humiliation of their high-school bully
An awesome mentor
A winning (but false) persona
The progress of all their stated goals so far
But thatβs still not quite enough. Remember, we have to destroy the galvanising belief that kicked their story off to begin with. Hereβs some examples:
I can and should change myself
I alone can save grandmaβs retirement centre from being bulldozed
I can keep this lie up my whole life
Money will make me happy
Competitive air-hockey is the only thing that matters to me
If I become successful, everyone will like me
This person Iβm obsessed with is definitely the love of my life
If I do what this shady criminal demands, heβll surely let my family go free
Meanwhile, hereβs a list of fundamental needs that will still feel like a win after everything else has been rudely snatched away (by you):
Self-acceptance
Teamwork
A βfound familyβ
New insights into human nature (good or bad)
True love
Humility
A sense of belonging
The strength to lay old demons to rest
Genuine forgiveness
Saving the world
Saving a loved one
A proper work // life balance
Control over, and responsibility for, oneβs own actions
If some of these things sound cheesy or clichΓ©β¦welcome to the movies, baby!
In all seriousness, for the most part viewers want a film to affirm the values they recognise to be true and good. The key is to earn the slightly trite message by putting your characters through Hell in order to arrive there.
As I get older Iβm realising this is what I love most about movies. They exist to remind us about the pure and honest aspects of life. The priorities that matter. The things we should really cherish.
The world is a better place when mainstream movies are at the centre of our culture.
Donβt get me wrong, I love a nihilistic bruiser as much as anyone. Give me Requiem For A Dream or Saw any day. Just not every day. Because itβs best in small doses, to wake up the palate. Same principle that makes salted caramel taste so good.
As an exercise, take a look at the protagonist in the story youβre currently writing. Ask yourself:
What is the fundamental need that they have to satisfy to win the story?
What fun-to-haves can I pile on top to disguise this, then burn down? What galvanising belief needs to go down in flames along with them?
Thereβs more to say about putting your protagonist through Hell (itβs an important topic). But Iβll save that for another article.
While Iβm here, Iβve got a couple of things to share.
First is step four of Beginner to Pro over on the website. This time, weβre going from logline to first draft.
Second, I heard about the Stunt List a few years ago. I thought it was like the Black List but for action films.
Turns out, the scripts themselves are the stunts.
Itβs a list of scripts that can be considered wild swings. They stand almost no chance of getting made, but their sheer bravura nature hijacks industry attention and hopefully leads to future work for the writer.
Itβs a tried-and-true method of gaining traction. And I touched upon the growing need for taking big swings here.
Disclaimer: this is not an endorsement of the quality of these scripts. I read one that was meh, one that was solid, and one that I thought was great. So proceed at your own risk.
But take a look. Hopefully something on there will inspire you to stay true to your own unique voice and vision.
Hey, maybe thatβs your fundamental need.
And that, fellow writer, is called a button.
Thanks for reading. Go get after it.
Rob